January 26, 2006 | |
Japan's most popular game is not a game! | |
As you read this, a fairly significant revolution in the videogame industry is taking place in Japan. A quirky "game" is gaussian-blurring the line between games and applications, old and young, fun and utility, gamer and non-gamer — and you might be surprised by the results.
It tells you a lot about both the game industry, and Japan itself. The game? Nintendo's 東北大学未来科学技術共同研究センター川島隆太教授監修 脳を鍛える大人のDSトレーニング. That's right! "Touhokudai Gaku Mirai Kagakugijutsu Kyoudoukenkyuu Center: Kahashima Ryuuta Kyouju no Nou o Kitaeru Otono DS Training" | |
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